Husbandry AlmanacH
Husbandry Almanac

Husbandry Almanac v 1.1.0 - Breeding

The first iteration of the Breeding Mechanic has finished and released. Now every creature that has a baby form can be raised and breeds automatically, without players needing to interact. This is the base for of breeding without any of the additional planned features to make breeding more ineractive. Enjoy raising your small little homestead of animals!!!!

Breeding and Gestration Times

Animals can only breed once every 36,000 ticks and the gestration of a pregnant creature is also 36,000 ticks, which makes each part take around 30 minutes (or an hour in real time for both phases). While this number is high, it is to give some balancing room for the future content updates of the Husbandry Almanac mod. Based on feedback, we may reduce the times for both components while we develop the rest of the mod.

Passive Breeding and Limits

While the time for breeding and gestration is long, players do not need to do anything besides get two of the same specicies close together to breed! As long as the creatures are loaded, they will continue to breed.

This also applies to wildlife that you may not have in your base. Hytale has a flocking system where groups of creatures are spawned around your world. This mod gives the breeding capability to these wild animals as well. So if you don't want to keep them in your town, you can let the wildlife roam free and procreate. As long as you leave two of the specicies alive, they will eventually grow in number. Just remember that there are also hostile creatures that will attack passive mobs.

Currently the mod allows each flock to grow to a size of 16 creatures, which includes both the adult and child forms of each specicies. This is to help control performance for computers and this number may be adjusted later in the future as Hytale becomes more optimized or if there is enough player feedback to warrant reducing the number.

Finished Growing Mechanic

As part of this update, we have also finished adding growing mechanics to the creatures that had babies but were not included in the 1.0.6 version of the mod. Now all creatures that have a baby form will grow into their adult form, those in your base or in the wild.

Breedable Creature List

Below are the creatures from Hytale that you can passive breed and that grow in the wild if left unattended:

  • Sheep

  • Chickens (and their desert variant)

  • Boars

  • Bison

  • Camels

  • Goats

  • Horses

  • Mouflons

  • Pigs (and their wild variant)

  • Rams

  • Skrills

  • Turkeys

  • Warthogs

  • Cows

This should help you get a fun little homestead started to gather light leather and any vanilla materials that you need from specific creatures.

new feature

Zainegardner
Published by Zainegardner